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Sound Particles Brightness Panner Plugin
Sound Particles Brightness Panner Plugin


 
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Sound Particles Brightness Panner Plug-in

Brightness Panner (AAX) can have its parameters controlled through various control surfaces, including AVID S6.

Sound Particles Brightness Panner (AAX Native, AU, AUv3, VST and VST3) is committed to change the way you use sound in space, enriching your mixes by spreading sound around you. This unique audio plugin makes panning easier than ever, by applying movement to your sounds using Brightness, Pitch and MIDI analysis.

Brightness Panner is committed to change the way you use sound in space, enriching your mixes by spreading sound around you. This unique audio plugin makes panning easier than ever, by applying movement to your sounds using Brightness analysis. Designed to be simple and quick to use, Brightness Panner has two different modes of operation — Pan and Sliding — enabling sound designers and music producers to use this new approach to panning in several different ways. Whether to add motion to sound effects or to creatively mix instruments, this audio plugin will change the way you think about the sound around you.
Brightness Panner brings the most innovative panning solution to your DAW. Allows you to move your sound around dynamically in a variety of reproduction formats — from stereo to surround 5.1 and 7.1, to Dolby Atmos 7.1.2, Ambisonics up to 3rd order, and Binaural.

Brightness Panner Features

Brightness Analysis

Brightness Panner analyzes the spectrum of sounds in order to pan them in 3D according to a range of frequencies set by the user.

Pitch Analysis

Brightness Panner identifies the pitch of individual notes and pans them in 3D according to a range of pitch values set by the user.

MIDI Analysis

Brightness Panner receives MIDI notes and pans sounds in 3D according to a range of MIDI notes set by the user.

Dynamic Movement

Easily set how the sounds will move. For instance, will they move from the speakers position to the centre or will they move clockwise starting from a custom position?

Visualization Dome

Track every single movement the sounds are making through the main component of the plugin’s UI: the dome.

Randomization

Running out of ideas? Don’t worry! The Brightness Panner has a randomize option that outputs a new result each time you click it.

Interface

The interface of Brightness Panner is designed to be easy-to-use and straightforward while providing all information and controls you need to attain the best out of the plugin.

Brightness Panner has a key element centered on the interface, the dome. Here, you will probably carry out the largest proportion of your actions, since it’s here you can define the outstanding effects Brightness Panner applies to your sounds.
In addition to the dome, there are a whole set of parameters around it that will help you to hit the sound you want. Above the dome are the two modes of operation: Pan and Sliding. Switching between these two modes will completely change the way Brightness Panner works as well as changing the dominant colors on the interface.

Under the dome are the plugin's three modes of input signal analysis - Brightness, Pitch and MIDI. These heavily impact the overall result of the plugin considering they aim to analyze different features of the sound and MIDI information. From the left side, you define basic components related to your sound effect position and its behavior.

Understanding the Dome

The dome is a key element on the interface and fundamental to get the best out of Brightness Panner. It is where users can define and view:
  1. the Start handle - start position of the audio source;
  2. End/Movement handle - sets the target position of the audio source;
  3. the Position indicator - displays the current position of the audio source (blue circular particle).
When moving these handles in the circle space you are outlining a panning trajectory of your sounds in a cupula-like space, being the output processed as if you were centered in this space. For example, a sound source initially positioned in the center of the dome will be perceived as being above us. If you define its trajectory to go back point, the final result will be a sound initially coming from above to behind us.
The dome is the main playground of Brightness Panner. Using our set of parameters, you can add complex movements and trajectories to sound sources that you simply cannot achieve with traditional automation.

Panning Mode

The Brightness Panner plugin has two panning modes — Pan and Sliding — that will help you in creating a greater variety of trajectories. These two modes will use the brightness of your sound source and will use it differently to distribute the sound around you.

Pan

The Pan mode is essentially a normal end-to-end particle-based panning. This type of panning effect changes the position of the sound source between two points (start point -> end point) previously defined by you. Therefore, greater centroid shifts of the incoming signal, greater the shift from the starting point to the end point. The example below demonstrates how pan mode works on the Brightness Panner plugin.

Sliding Mode

Whenever the audio signal reaches a certain level (threshold value), the sound source moves on a trajectory that you define. As opposed to pan mode, the sound source does not return to the starting point as soon as the signal level drops. The sound source will freeze that position until the audio signal exceeds the threshold value again, leading to a new shift of the sound source in the dome space.

Analyzers

The Brightness Panner plugin has tree analyzer modes — Brightness, Pitch and MIDI — that will assist you in creating a greater variety of trajectories. These three modes will use frequency-related analysis information of your sound and use it to distribute the sounds around you.

Brightness

The brightness analysis mode is the main panning mode of the Brightness Panner. This mode takes the brightness (spectral centroid calculation) of a sound source and uses it for the panning effect. For example, in the Pan mode, the higher the centroid of a sound, the closer the sound source will be to the endpoint set on the dome.

Pitch

This mode calculates the pitch of a sound source and uses it for the panning effect. For example, in the Pan mode, the higher the pitch of a sound, the closer the sound source will be to the endpoint set on the dome.

MIDI

The first-time users choose to use this mode, a warning appears informing of the need for MIDI routing, specific to each host. Here, it is possible to choose to learn about this routing or simply ignore the message. Also, a “Don’t show this again” checkbox exists when the user already knows how to make this setup.
MIDI analysis mode uses MIDI note messages to pan the sound sources in the defined path. In this mode, the ruler at the bottom of the interface will display notes instead of frequencies, making it easier to read the incoming information and assist in defining the right settings.
As an example, in Pan mode, MIDI notes within the defined range (Low and High) will be equidistant across the path defined in the dome.

Lowest vs Highest not

A switch button appears when the MIDI analysis mode is enabled, allowing you to choose between the states Lowest note and Highest Note. These states define which MIDI note value will be considered for panning, whether the lowest note or the highest note. For example, in a scenario where a chord is being played on a MIDI keyboard, having the switch set to Highest note will consider the highest note of the chord for the panning, and discard the lowest ones. The opposite happens if the switch is set to Lowest note.

Given the high workflow dependency that hosts themselves impose on the use of this mode, we created a page to support you setting up the MIDI analyzer on most DAWs

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