Sound Particles 2.1 Pro - 3D Sound Design Software
Pro version of Sound particles 2.1 designed for company use - includes all the features of Indie, plus Doppler + Air plug-ins, premium support, and SP services, where a Sound Particles professional will help you create an audio scene inside SP, for your project needs (Max 1 audio scene every 4 months - only SP project files, with no audio material).
Sound Particles is a CGI-like software for Sound Design, capable of using particle systems to generate thousands of sounds in a virtual 3D world. Particle Systems are a common tool used in computer graphics and VFX to
create fuzzy/shapeless objects like fire, rain, dust or smoke. Instead
of animating all individual points (water drops, grains of dust or
smoke), the user creates a particle system, an entity that is
responsible for the creation and management of thousands of small
Sound Particles uses the same concept, but for
audio: each particle represents a sound source (instead of a 3D object)
and a virtual microphone captures the virtual sound of the particles
(instead of the virtual CGI camera).
Sound Particles is currently under tests on major "Hollywood" studios, such as Skywalker Sound, Warner Bros, Universal, Technicolor, Sony, Fox, Formosa, Pinewood, Park Road Post.
Sound Particles Key Features
Huge Sound - Up to millions of sound sources playing at the same time.
Immersive Formats - Support for several multichannel formats, including immersive audio.
Audio Modifiers - Use random effects to make sure each particle sounds different from any other particle (gain, delay, EQ, pitch/speed, granular).
Movement - Use automation or movement modifiers to move sound sources and microphones.
Video - Import reference clips and see the particles moving on top of the image, obtaining a perfect time and space coherence.
Sound Propagation - Control the propagation of air (speed of sound, air attenuation, Doppler).
3D Views - See what is happening, using the fantastic 3D views (top, front, perspective, etc.).
Granular Synthesis - Use our optional granular audio modifier, and use particles to reproduce small audio fragments of original audio files.
What's new on version 2.1
All New Engine
The 2.1 update incorporates a new audio engine, responding to real-time changes with optimized iterations, delivering your sound design in the best audio quality possible.
Create your session and set Sound Particles to output hundreds of different renders in one pass. This feature makes mass production of sound effects a reality.
Create and save an infinite number of track and microphone settings, recall track setups with just two mouse clicks. Includes 100+ professionally crafted presets.
Save your sessions as templates. Include any number of tracks or microphones, never start from scratch again.
Enable / Disable
Enable or disable audio files, movement or audio modifiers. Experimenting with different techniques was never as easy as it is with version 2.1.
The Battlefield example
Imagine that you want to create the sound of a battlefield
with Sound Particles. You could create 10.000 particles (sound sources),
spread over a square mile, pick 50 war-related sounds from your sound
library and render the entire scene with a virtual microphone (5.1,
Dolby Atmos 9.1 bed, etc.).
Each particle would randomly select of your
war-related sounds for reproduction, which means that some particles
would reproduce the 1st audio files, other particles would reproduce the
2nd audio files, and so on. Also, each particle (sound source) would be
positioned randomly on a square with a length of 1 mile.
To obtain more interesting results, movement
modifiers and audio modifiers could be added to the particles. Movement
modifiers add movement to the particles. Audio modifiers apply random
audio effects to each particle, ranging from simple things like random
gains and delays, to more complex effects like random EQ or time/pitch
The virtual microphone will be responsible
for capturing the virtual sound of the scene. Based on the position of
the microphone, its direction and the position of all particles, the
sound of all particles is captured, taking into consideration things
like propagation attenuation, speed of sound, Doppler effect, etc..
Since the software has detailed information about everything, the
microphone can capture the sound for different formats, ranging from
mono or stereo, to 5.1 or even immersive formats.
Sound Particles Versions
One user or one machine
One user or one machine
Best Effort Support
Doppler + Air plugins
Sound Particles Indie can only be sold to individuals. The invoices regarding Indie subscriptions can only include individual names (not companies).
Sound Particles can be licensed either “per user” (one license per user) or “per seat” (one license per computer). In “per user”, a Sound Particles license allows the user to use it in several computers, as long the software is used only by that user. In “per seat”, a Sound Particles license allows several users to use it, but the software can only be installed in a single machine.
Sound Particles Team must be used only within the context of a single project: one movie, one TV series season, one videogame title, etc. Also, the project duration cannot be longer than 18 months.
Best Effort support means that Sound Particles will try to handle your issue on a best effort approach but giving less priority than Pro/Team support requests.
Premium support means top priority from our support team, including access to the personal email of the support element.
Doppler+Air plugin licenses are included with Pro and Team licenses.
Sound Particles Pro includes Sound Particles services (maximum of 1 audio scene every 4 months). A Sound Particles professional will help you create an audio scene inside SP, for your project needs (only SP project files, with no audio material).
Sound Particles Team includes Sound Particles services (up to 3 audio scenes). A Sound Particles professional will help you create up to 3 audio scenes inside SP, for your project needs (only SP project files, with no audio material).
All payments are processed monthly. If you commit to a 1-year subscription, you will receive an additional discount (Indie: $19.90 -> $16.90, Pro: $59.00 -> $49.90). Upfront payments are also available, if you prefer making a single, non-renewable payment, for a n month license. Taxes may apply.
If you already own the Doppler + Air plugin, you are eligible for a 15% discount on Indie and Pro licenses. Discount valid for one year if you are buying a subscription.
Value for a perpetual license, including all Sound Particles 2.x updates. Taxes may apply.