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Sound Particles 2.1 Indie
Sound Particles 2.1 Indie - 3D Sound Design Software


 
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Sound Particles 2.1 Indie - 3D Sound Design Software

The ultimate immersive sound design software. Create thousands of sound in a virtual 3D world with a CGI-like software.

Sound Particles is a CGI-like software for Sound Design, capable of using particle systems to generate thousands of sounds in a virtual 3D world. Particle Systems are a common tool used in computer graphics and VFX to create fuzzy/shapeless objects like fire, rain, dust or smoke. Instead of animating all individual points (water drops, grains of dust or smoke), the user creates a particle system, an entity that is responsible for the creation and management of thousands of small objects.

Sound Particles uses the same concept, but for audio: each particle represents a sound source (instead of a 3D object) and a virtual microphone captures the virtual sound of the particles (instead of the virtual CGI camera).

Sound Particles is currently under tests on major "Hollywood" studios, such as Skywalker Sound, Warner Bros, Universal, Technicolor, Sony, Fox, Formosa, Pinewood, Park Road Post.

Sound Particles Key Features

  • Huge Sound - Up to millions of sound sources playing at the same time.
  • Immersive Formats - Support for several multichannel formats, including immersive audio.
  • Audio Modifiers - Use random effects to make sure each particle sounds different from any other particle (gain, delay, EQ, pitch/speed, granular).
  • Movement - Use automation or movement modifiers to move sound sources and microphones.
  • Video - Import reference clips and see the particles moving on top of the image, obtaining a perfect time and space coherence.
  • Sound Propagation - Control the propagation of air (speed of sound, air attenuation, Doppler).
  • 3D Views - See what is happening, using the fantastic 3D views (top, front, perspective, etc.).
  • Granular Synthesis - Use our optional granular audio modifier, and use particles to reproduce small audio fragments of original audio files.

What's new on version 2.1

All New Engine
The 2.1 update incorporates a new audio engine, responding to real-time changes with optimized iterations, delivering your sound design in the best audio quality possible.

Batch Processing
Create your session and set Sound Particles to output hundreds of different renders in one pass. This feature makes mass production of sound effects a reality.

Track Presets
Create and save an infinite number of track and microphone settings, recall track setups with just two mouse clicks. Includes 100+ professionally crafted presets.

User Templates
Save your sessions as templates. Include any number of tracks or microphones, never start from scratch again.

Enable / Disable
Enable or disable audio files, movement or audio modifiers. Experimenting with different techniques was never as easy as it is with version 2.1.

The Battlefield example

Imagine that you want to create the sound of a battlefield with Sound Particles. You could create 10.000 particles (sound sources), spread over a square mile, pick 50 war-related sounds from your sound library and render the entire scene with a virtual microphone (5.1, Dolby Atmos 9.1 bed, etc.).

Each particle would randomly select of your war-related sounds for reproduction, which means that some particles would reproduce the 1st audio files, other particles would reproduce the 2nd audio files, and so on. Also, each particle (sound source) would be positioned randomly on a square with a length of 1 mile.

To obtain more interesting results, movement modifiers and audio modifiers could be added to the particles. Movement modifiers add movement to the particles. Audio modifiers apply random audio effects to each particle, ranging from simple things like random gains and delays, to more complex effects like random EQ or time/pitch variations.

The virtual microphone will be responsible for capturing the virtual sound of the scene. Based on the position of the microphone, its direction and the position of all particles, the sound of all particles is captured, taking into consideration things like propagation attenuation, speed of sound, Doppler effect, etc.. Since the software has detailed information about everything, the microphone can capture the sound for different formats, ranging from mono or stereo, to 5.1 or even immersive formats.

Sound Particles Versions


SP2 Indie plan - Sound Particles SP2 Pro plan - Sound Particles
$399.00 $990.00
All features All features
Individuals 1 Companies
One user or one machine 2 One user or one machine 2
Unlimited Projects Unlimited Projects
Best Effort Support 4 Premium Support 5
- Doppler + Air plugins 6
- SP services 7
$399.00/once 11 $990.00/once 11


  1. Sound Particles Indie can only be sold to individuals. The invoices regarding Indie subscriptions can only include individual names (not companies).
  2. Sound Particles can be licensed either “per user” (one license per user) or “per seat” (one license per computer). In “per user”, a Sound Particles license allows the user to use it in several computers, as long the software is used only by that user. In “per seat”, a Sound Particles license allows several users to use it, but the software can only be installed in a single machine.
  3. Sound Particles Team must be used only within the context of a single project: one movie, one TV series season, one videogame title, etc. Also, the project duration cannot be longer than 18 months.
  4. Best Effort support means that Sound Particles will try to handle your issue on a best effort approach but giving less priority than Pro/Team support requests.
  5. Premium support means top priority from our support team, including access to the personal email of the support element.
  6. Doppler+Air plugin licenses are included with Pro and Team licenses.
  7. Sound Particles Pro includes Sound Particles services (maximum of 1 audio scene every 4 months). A Sound Particles professional will help you create an audio scene inside SP, for your project needs (only SP project files, with no audio material).
  8. Sound Particles Team includes Sound Particles services (up to 3 audio scenes). A Sound Particles professional will help you create up to 3 audio scenes inside SP, for your project needs (only SP project files, with no audio material).
  9. All payments are processed monthly. If you commit to a 1-year subscription, you will receive an additional discount (Indie: $19.90 -> $16.90, Pro: $59.00 -> $49.90). Upfront payments are also available, if you prefer making a single, non-renewable payment, for a n month license. Taxes may apply.
  10. If you already own the Doppler + Air plugin, you are eligible for a 15% discount on Indie and Pro licenses. Discount valid for one year if you are buying a subscription.
  11. Value for a perpetual license, including all Sound Particles 2.x updates. Taxes may apply.



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